閱覽人數: 1672
December 2008 No. 14

頁數:169 - 230

作者(中)
周倩如、李峻德
作者(英)
Chien-Ju Chou & Jiun-De Lee
關鍵詞(中)
互動說書 ; 角色原型 ; 英雄旅程 ; 脈絡探索 ; 溝通行動理論
關鍵詞(英)
interactive storytelling ; character archetypes ; hero's journey ; contextual inquiry ; communicative action theory
中文摘要
本研究以互動說書觀點探索神話式線上角色扮演游戲《天堂》之故事情節、角色與互動行爲,以Campbell英雄旅程、Propp角色功能論與Habermas溝通行動論之彙整架構,進行脈絡式探索。研究發現:(1)英雄特質並不僅限於某類型化身角色;(2)幫助者為某項能力強大之角色;(3)並無傳統故事原型中的「拒絕」情節;(4)「啓蒙階段」情節與故事原型差異大;(5)角色屬性與任務類型應高度相符以提昇互動經驗;(6)工具性、策略性與溝通性行動是最常出現之互動行為。
英文摘要
Based on the observation of an online interactive storytelling environment (Lineage), this study mainly explored the design issues with regard to story plots, character types, and the interactions between them. A contextual inquiry was conducted to collect qualitative data drawing on theories related to Campbell's "Hero's Journey", Propp's "Character Types", and Habermas's "Communicative Action Theory". The study showed: (1) all types of game characters possessed the hero attribute; (2) helpers usually have certain type of high ability; (3) there is no "refusal" plot; (4) "initiation" stage differs significantly from the original story archetype; (5) the assigned tasks should highly match with the character's attributes to enhance the player's experience; (6) the actions that happened most frequently are: instrumental action, strategic action, and communicative action.
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