Entertainment media is becoming a crucial element in multiple communication domains and in daily life. This study aims to explore and integrate a model of media consumption pleasure by focusing on online games. Research methods adopted were in-depth interviews and behavioral observation, and 30 online gamers were chosen for the study.
Four models of media consumption pleasure were identified in this paper: “the pleasure of control,” “the pleasure of social interaction,” “the pleasure of narrative,” and “the pleasure of performance.” The pleasures of control and social interaction were found to be the basic pleasures of media consumption. The pleasures of narrative and performance were considered subordinate. Implications for further research on media consumption are discussed.