Game studies are part of a dynamic interdisciplinary field wherein the main focus is on video games, gaming, and players. In this special issue, three communication and sociology scholars who have extensive experience in conducting game studies were invited to contribute to this online forum. They introduced their individual game study histories, presented research topics prominent in Taiwan and abroad, and recommended relevant literature for further exploration. Through interquestioning, they proposed directions for future research. These include investigations into Taiwan’s video game industry and its notable creations; the diversified applications of games as strategies for promoting public health, education, and citizen participation; and game studies centered on the video game industry and gaming culture in Asia, conducted using macro and critical political economy approaches. The complex and ambivalent relationships among players, the video game industry, and capitalism merit further examination in the future.