The evolution of the local consciousness of postwar Hong Kong can be divided into three waves. The current third wave originates from the collective memories of the conservation movement. These emotions were later absorbed by the anti-China movement, which opposes the integration of China and Hong Kong. The “anti-China” movement is nativist in that it strives to describe the Hong Kong people as a nation distinct from Mainland China. This paper asks whether a form of local community other than nativism is possible. This paper contends looking to the mobile game Glory Chronicle (developed by Lakoo and Kowloonia) for an example of a nonnativistic local community. This paper borrows the concept of “community game” to explore the community aspect of Glory Chronicle. The concepts of simulation and procedural rhetoric are used to explain how the game presents translocality. Keywords: Hong Kong, mobile game, community game, simulation, procedural rhetoric, translocality.